Graph The Image Of Each Figure Under The Given Translation

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arrobajuarez

Nov 05, 2025 · 9 min read

Graph The Image Of Each Figure Under The Given Translation
Graph The Image Of Each Figure Under The Given Translation

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    Graphing Translations: A Comprehensive Guide

    Translation in geometry refers to sliding a figure from one location to another without rotating or resizing it. It's a rigid transformation, meaning it preserves the shape and size of the object. When asked to "graph the image of each figure under the given translation," you're essentially being asked to draw the new position of a shape after it's been moved according to a specific rule. This guide breaks down the process, offering step-by-step instructions, examples, and a deeper understanding of the underlying mathematical concepts.

    Understanding Translations

    At its core, a translation is defined by a translation vector. This vector dictates the direction and magnitude of the movement. It's often represented in component form as <a, b>, where:

    • a represents the horizontal shift (positive for right, negative for left).
    • b represents the vertical shift (positive for up, negative for down).

    Think of it as a set of instructions: "Move a units horizontally and b units vertically." Applying this translation vector to every point of a figure results in its translated image.

    The Translation Rule

    The translation rule is a mathematical expression that describes how each point (x, y) of the original figure, also called the pre-image, is transformed into its corresponding point (x', y') in the translated image. This rule is directly derived from the translation vector <a, b>.

    The general form of the translation rule is:

    (x', y') = (x + a, y + b)

    This rule states that the x-coordinate of the new point x' is obtained by adding the horizontal shift a to the original x-coordinate x, and similarly, the y-coordinate of the new point y' is obtained by adding the vertical shift b to the original y-coordinate y.

    Steps to Graphing a Translation

    Follow these steps to accurately graph the image of a figure under a given translation:

    1. Identify the Pre-Image: This is the original figure you're starting with. Note the coordinates of its key points (vertices, endpoints, etc.). Accuracy here is crucial.

    2. Determine the Translation Vector: This is the <a, b> vector that tells you how to move the figure. This information will often be provided in the problem statement. It may be directly given as a vector, or described verbally such as, "translate 3 units to the right and 2 units down."

    3. Apply the Translation Rule: For each key point in the pre-image, apply the translation vector. Add a to the x-coordinate and b to the y-coordinate. This will give you the coordinates of the corresponding point in the translated image.

    4. Plot the Image Points: Plot the new coordinates you calculated in the previous step on the coordinate plane. These points represent the vertices or key points of the translated figure.

    5. Connect the Points: Connect the plotted points in the same order as the corresponding points in the pre-image. This will form the translated image of the original figure. Make sure you're connecting the points in the correct order to maintain the shape of the figure.

    6. Label the Image (Optional but Recommended): Label the vertices of both the pre-image and the translated image. Use prime notation (A', B', C', etc.) to distinguish the image points from the original points (A, B, C, etc.). This makes it very clear which figure is the original and which is the translation.

    Example 1: Translating a Triangle

    Let's translate triangle ABC, with vertices A(1, 2), B(4, 1), and C(2, 5), using the translation vector <-3, 2>.

    1. Pre-Image: A(1, 2), B(4, 1), C(2, 5)

    2. Translation Vector: <-3, 2> (a = -3, b = 2)

    3. Apply the Translation Rule:

      • A'(x', y') = (1 + (-3), 2 + 2) = A'(-2, 4)
      • B'(x', y') = (4 + (-3), 1 + 2) = B'(1, 3)
      • C'(x', y') = (2 + (-3), 5 + 2) = C'(-1, 7)
    4. Plot the Image Points: Plot A'(-2, 4), B'(1, 3), and C'(-1, 7) on the coordinate plane.

    5. Connect the Points: Connect A' to B', B' to C', and C' to A' to form triangle A'B'C'.

    6. Label the Image: Label the vertices as A', B', and C'.

    You should now see two triangles on your graph: the original triangle ABC and its translated image A'B'C'. The translated triangle is simply the original triangle shifted 3 units to the left and 2 units up.

    Example 2: Translating a Quadrilateral

    Let's translate quadrilateral DEFG with vertices D(-5, -1), E(-2, -1), F(-1, -4), and G(-4, -4) using the translation vector <4, 5>.

    1. Pre-Image: D(-5, -1), E(-2, -1), F(-1, -4), G(-4, -4)

    2. Translation Vector: <4, 5> (a = 4, b = 5)

    3. Apply the Translation Rule:

      • D'(x', y') = (-5 + 4, -1 + 5) = D'(-1, 4)
      • E'(x', y') = (-2 + 4, -1 + 5) = E'(2, 4)
      • F'(x', y') = (-1 + 4, -4 + 5) = F'(3, 1)
      • G'(x', y') = (-4 + 4, -4 + 5) = G'(0, 1)
    4. Plot the Image Points: Plot D'(-1, 4), E'(2, 4), F'(3, 1), and G'(0, 1) on the coordinate plane.

    5. Connect the Points: Connect D' to E', E' to F', F' to G', and G' to D' to form quadrilateral D'E'F'G'.

    6. Label the Image: Label the vertices as D', E', F', and G'.

    Example 3: Translating a Line Segment

    Let's translate line segment PQ with endpoints P(0, 3) and Q(2, -2) using the translation vector <0, -4>.

    1. Pre-Image: P(0, 3), Q(2, -2)

    2. Translation Vector: <0, -4> (a = 0, b = -4)

    3. Apply the Translation Rule:

      • P'(x', y') = (0 + 0, 3 + (-4)) = P'(0, -1)
      • Q'(x', y') = (2 + 0, -2 + (-4)) = Q'(2, -6)
    4. Plot the Image Points: Plot P'(0, -1) and Q'(2, -6) on the coordinate plane.

    5. Connect the Points: Connect P' to Q' to form line segment P'Q'.

    6. Label the Image: Label the endpoints as P' and Q'.

    Common Mistakes to Avoid

    • Incorrectly Applying the Translation Vector: Ensure you're adding the correct values to the x and y coordinates. Pay close attention to positive and negative signs. Double-check your calculations.
    • Plotting Points Inaccurately: Carefully plot the points on the coordinate plane. A small error in plotting can significantly alter the appearance of the translated image.
    • Connecting Points in the Wrong Order: Connect the points in the same order as they appear in the pre-image. Changing the order will distort the shape.
    • Forgetting to Label the Image: Labeling helps to clearly distinguish the pre-image from the translated image, making your work easier to understand and less prone to errors.
    • Not Understanding the Translation Vector: Make sure you fully grasp what the translation vector represents. Understand that the first number is the horizontal shift and the second number is the vertical shift.

    Advanced Considerations: Working with Equations

    Sometimes, instead of being given coordinates, the pre-image might be defined by an equation. In this case, you'll need to manipulate the equation to represent the translated image.

    Let's say you have a function y = f(x) and you want to translate it by the vector <a, b>. To find the equation of the translated function, you replace x with (x - a) and y with (y - b) in the original equation.

    So, y = f(x) becomes (y - b) = f(x - a). Then, you solve for y to get the equation of the translated function: y = f(x - a) + b.

    Example:

    Let's translate the line y = 2x + 1 using the translation vector <1, -3>.

    1. Original Equation: y = 2x + 1
    2. Translation Vector: <1, -3> (a = 1, b = -3)
    3. Apply the Transformation: Replace x with (x - 1) and y with (y + 3).
      • (y + 3) = 2(x - 1) + 1
    4. Solve for y:
      • y + 3 = 2x - 2 + 1
      • y + 3 = 2x - 1
      • y = 2x - 4

    The equation of the translated line is y = 2x - 4. You can then graph both lines to visually confirm the translation. Pick a couple of points on the original line, apply the translation vector to those points, and see if they lie on the new translated line.

    Translations in Real-World Applications

    While graphing translations might seem purely theoretical, they have numerous real-world applications:

    • Computer Graphics: Translations are fundamental in computer graphics and animation. Moving objects around on a screen relies heavily on translation transformations.
    • Game Development: Character movement, object placement, and camera control in video games all use translations.
    • Robotics: Robots use translations to navigate and manipulate objects in their environment.
    • Mapping and GIS (Geographic Information Systems): Translations are used to shift maps and spatial data.
    • Manufacturing: Automated manufacturing processes use translations to precisely position parts during assembly.

    The Relationship to Other Transformations

    Translations are one of four basic geometric transformations. The other three are:

    • Reflections: Flipping a figure across a line.
    • Rotations: Turning a figure around a point.
    • Dilations: Resizing a figure (either enlarging or shrinking it).

    Translations, reflections, and rotations are all rigid transformations because they preserve the size and shape of the figure. Dilations, on the other hand, are non-rigid transformations because they change the size of the figure.

    By combining these transformations, you can create complex geometric manipulations. For instance, you can rotate a figure, then translate it, and then reflect it, resulting in a completely different orientation and position. Understanding each individual transformation is key to understanding the result of a composite transformation.

    Practice Problems

    To solidify your understanding, try these practice problems:

    1. Translate triangle XYZ with vertices X(-2, 1), Y(1, 4), and Z(3, -1) using the translation vector <2, -3>.
    2. Translate square ABCD with vertices A(0, 0), B(2, 0), C(2, 2), and D(0, 2) using the translation vector <-1, -1>.
    3. Translate the line segment RS with endpoints R(-3, -2) and S(1, 0) using the translation vector <5, 3>.
    4. Translate the line y = -x + 2 using the translation vector <-2, 1>. Find the equation of the translated line.
    5. Translate the circle with equation (x - 1)^2 + (y + 2)^2 = 9 using the translation vector <3, -4>. Find the equation of the translated circle.

    Conclusion

    Graphing translations is a fundamental skill in geometry with practical applications in various fields. By understanding the concept of a translation vector, applying the translation rule correctly, and practicing regularly, you can master this skill and confidently graph the image of any figure under a given translation. Remember to pay attention to detail, double-check your calculations, and always label your work for clarity. By focusing on these simple steps, you'll be well on your way to mastering translations and understanding their role in the broader world of geometric transformations.

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